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Castle totenkopf gzdoom
Castle totenkopf gzdoom








  1. CASTLE TOTENKOPF GZDOOM HOW TO
  2. CASTLE TOTENKOPF GZDOOM MODS
  3. CASTLE TOTENKOPF GZDOOM SOFTWARE
  4. CASTLE TOTENKOPF GZDOOM PC

The Movers I created, have different abilities here than in FF, although I did my best to create them on Wolf3d/FF style: Those who are fan of Final Fantasy, and played both FFV and FFVI, and reached the final stage, will find the Movers quite familiar. Green hitscan from “Hover Bot”.Ĭredit: Mega Luigi, Mario Maniac, ID Software, WSJ and Captain J (Woolie Wool). The shield triangle is based by a wall in “Castle Totenkopf SDL”. The projectile is originally from the Angel of Death in “Spear of Destiny”. The projectile has got the ring removed and eyes drawn. When boiled up, he will fire more of them at once and it move faster.(Flame similar from Flamethrower Guard in “Operation Heimzahlung”.Īnd when he dies, he will explode in large radius, dealing high damage to the player when close to him.Ī red projectile thrown by Baron of Hell in “The Lost Relic”. ( Fireballs similar from Baron von Schmitt in “Spear Resurrection”).ģ: And he will launch flames from his chest cannons.

castle totenkopf gzdoom

When boiled up, the fireballs will home at you like a heatseeking missile. (Napalm fireball similar from Mancubus in “Doom”).Ģ: He will fire fireballs on his shoulder cannons. When boiled up, the cannons will do spreadshots. And his attacks will be more aggressive:ġ: The first attack is his napalm cannons on his hands. The speed are like Super Soldier, but when it lose it`s half of HP, the speed will increase like the Ubermutant, meaning his body is in boiling point. In other words, all of weapons are flame based. These mutant is a very dangerous foe, which wield two napalm cannons on each hands, two shoulder-mounted fireball launchers and a chest-mounted flamethrower. Hybrid between Karl Grosse in “Quest for the Amulet”, Todesmutant second phase in “Coming of the Storm” and explosions from a tank in “Operation Heimzahlung.Ĭredit: WSJ (Wolf-Skevos Jones) and ISJ (Ian-Skevos Jones). Fits in all areas, mostly in laboratories. This creature attacks you by chewing you when close, spit vomit projectiles at distance and breath flames on mid-range. That one is inspired from the Mutant Beast in the arcade game "Eightman", although my work is far more organic than this: Mostly of the mutants are humanlike, so why not a beastlike form.

CASTLE TOTENKOPF GZDOOM SOFTWARE

Hybrid between a Crawling Beast from "Blake Stone: Planet Strike" and a recolored Fleshspawn from Zdoom forum (Spriting Carnival).Ĭredit: JAM Productions, Apogee Software and Vader Drops experimental chemicals or syringes upon death. The green goo on his lab coat explains why he is an alchemist:ġ: The green bottle cause poison damage, and will emit toxic clouds when crushed on the floor.Ģ: The red bottle cause fire damage, and will burn once crushed on the floor.ģ: The blue bottle cause ice damage, and will freeze everyone within a small radius. This one has the same attack pattern like the doctor, but he throws potion bottles instead of syringes, and he will throw three different bottles, each with different color and damage. This is the third lab unit, and also the craziest and most dangerous of them all. Now with the Mutant Triforce done and ready to download, here's two more I'll show you:Ī doctor sprite with stain recolored and black hair and mustache added too. But I'll not leave my project, and I will remain active on the forum a couple of hours some day. I'm now in the situation where I have two small children to play with, family time, job, holiday/house planning etc., so be patient. Once I'll finish one kind of enemy, I'll post it here in the topic.Īlso, keep in mind that I'm not active during my spritework. I'll later post in the topic list of the enemies and bosses I'll create from time to time, and also I will send images of the enemies on idle state.

castle totenkopf gzdoom

CASTLE TOTENKOPF GZDOOM HOW TO

However, I'm already in practice how to create sprites, and mostly it will be cut/paste and recolor by the first sprites.

CASTLE TOTENKOPF GZDOOM PC

(The sprites will be in PC version, not in MAC version.)

castle totenkopf gzdoom

It will be enemies which we've seen before in other mods, but with different behaviors some others will be that we've seen in other games, but not in Wolf3d mods, and it will be new enemies which is completely new ones. The sprites will be based on every kind of enemy types (nazis, mutants, robots, undeads, demons etc.).

CASTLE TOTENKOPF GZDOOM MODS

I will now start to make sprites of enemies/bosses which fits perfectly in the Wolf3d mods, especially from the mods Mega Luigi and Mario Maniac are creating.










Castle totenkopf gzdoom